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A story driven horror adventure!
This game it came to my mind in school while our teacher was talking about sharks. I simply sketched it out immediately on a piece of paper when I got home. I sketched all the parts of the game all the cinematics and how it will be played!
After creating the main mechanics in Unity (using 3D models I found on Skecthfab) I realized I will need a team for the best result! So I partnered up with 3 other people One that was a voice actor and a writer, another voice actor and a composer. I found all these people online, and they volunteered to help me make the game! You can find more about the game and see it in Steam!
My Role: Game Developer, Programmer, Artist
The Team:
Development Time: 8 months
My 1st 3D game
My 1st Steam game

The game was made withing 8 months. The 1st few months was just me working on mechanics, prototyping and playtesting alone as well as setting up the scenes! I always want to make sure that this game will actually get made and have something to show to invite people. After I made enough I went to CCC (Casting Call Club) and set up a page. This is where I found the people I worked this project out! I made a Discord server and there we where gonna communicate, I told them more details about the game and then it was on me showing them scenarios and gameplay footage to make music and the script!
Some SFX where found in the internet and some I made using house items!

One of the main mechanics on this game is the story and to tell that story you need a some good subtitle system! That fades is and fades out. Subtitles are everywhere so I need to make sure that I can just copy paste them whenever necessary and play the correct voice line with them, which I managed to do!

The Interaction scrip is also almost everywhere. So I have to make sure that I have a proper interaction script that doesn't overlap with itself and it has different option according to it's use

Story Events and how the game flows, cutscenes, changing the scene and dialogue order all happens to the Scene manager! It makes sure that the game can tell the story in order and nothing out of order happens as well as keeping the player informed of controls when needed.

There are multiple mechanics I had to create for this game. A O2 mechanic is basically a slider connected to a timer that you need to refill or you die, a flash light that runs on a specific amount of battery, a copy of dead by daylights skill check system (to have something to do when you do monotone tasks, pushing the cage, using the laser cutter, and also using it for the final boss fight!), a dodge mechanic to dodge a shark when attacks and the same mechanic was used to avoid the bosses punches.

The shark Ai is the same everywhere... Ok it is not an Ai it is an random eggtimer with phases but it worked for FNAF it works here as well xDOne of the main mechanics on this game is the story and to tell that story you need a some good subtitle system! That fades is and fades out. Subtitles are everywhere so I need to make sure that I can just copy paste them whenever necessary and play the correct voice line with them, which I managed to do!