My Work!
About Me!

Maximus Aktypis Portfolio

Maximus Aktypis Portfolio Maximus Aktypis Portfolio Maximus Aktypis Portfolio
My Work!
About Me!
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  • My Work!
  • About Me!

Maximus Aktypis Portfolio

Maximus Aktypis Portfolio Maximus Aktypis Portfolio Maximus Aktypis Portfolio
  • My Work!
  • About Me!

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Huntworth Lane

A small horror game challenge

Gameplay video:

Gameplay images

    How did this game happen?

    I wanted to make a game based on the main FNAF 4 mechanic and definitely wanted to make it Unreal Engine, because of how realistic I wanted it to make, so I got the chance to learn and make this game for University! That also mean I only had 3 months to develop it. And of course I uploaded the game on Itch.io and Game jolt (coming soon)!

    Itch.io page

    Info

    My Role: Game Developer, Programmer


    Development Time: 3 months


    My 1st Unreal Engine Game

    Development

    The Game explored was made so I can explore as many aspects of Unreal Engine as possible and so I did. I started planning the design of the game of how everything would work and how everything will look. I grabbed a bunch assets from Quixel megascans and started placing the layout and the buildings, I wanted a chaotic look so the modular parts where perfect! I had on my epic library a groceries store pack where I used to place clutter on the ground so it is harder to do the main objective and to provide some more atmosphere. Then I messed around with the Unreal Engine Sky, post processing and volumetrics to find the perfect look. I also got to learn a BUNCH of blueprint code to make everything work as I wanted, like the doors and the Player. Some extra 3D models I needed I took from Sketchfab and SFX where taken from Pixabay, with some editing in audacity of my own.

    My work

    The main objective is to collect 6 skulls, after that, the game ends. I could just have placed the skulls around the map and call it a day, but where the fun in that... also it was too easy, so I made it so the skulls spawn in a random spot around the map 1 by 1, so you find one then another one spawns at a random location!

     Door is the key Mechanic here, a random door has a chance to open every second! That chance increases overtime, when you close the door on one of the entities and when you collect one of the main objective items (skulls)


    The player can also interact with the door to close them, but he can also point the flash light to them to scare one of the entities, if he points the light to the wrong entity, he dies. the entities can be identified if you hear breathing or not and  its random which entity spawns every time the door opens.

    Lights play a big role in this game. They are the main Indications that something is happening, when a door opens the light above the door becomes orange. Also the Street lights become more and more red depending on how high is the chance for a door to open every second.

    • My Work!
    • About Me!