The date is approaching fast and we’re making preparations. Don’t miss out!
DagenDagen
UurUur
MinsMinuten
Sec.Seconden
A story driven Action-adventure game!
This game is my try on making something inspired by minecraft! But to make it original I removed the survival part of it and made it level based! Also I combined a mechanic from my favorite Nintendo game Super Mario Galaxy, which is the planet gravity! I wanted this to be my biggest project at the time and wanted a team to do so! At the end of development I put a price on the game, which was a bad idea... Anyways I uploaded a Demo at Gamejolt and the hole game at Itch.io, also the game after an update became completely broken. I plan on going back soon to fix it and make it better! And of course relaunch it for free.
My Role: Game Developer, Programmer, Artist
The Team:
Development Time: 13 months
My 1st Team project game

Since this was the 1st time I was gonna work with a team it was a bit strange but I used my logic on how to be a good leader. It worked, since the game went smoothly. I found my team on CCC (Casting Call Club). In short I was just showing people scenes and then asked them to do their thing on them. Although I did not give deadlines, which even a bad idea, it didn't cause any problems. But I definitely learned a lot about how to work as a team! The art of the game was gonna be all assets but I couldn't find half of the stuff I wanted so the other half of assets where made by me. Also, all SFX are from the internet.
I also made a written Dev log on Gamejolt and itch.io, I am not gonna do that again, since it ruined the game on a marketing stand point. If am gonna do a dev log again it is gonna be in video form

This game was from the beginning very very ambitious at the time. Way too much to do.
The planet gravity was the first thing I worked on. It took me 1 month to finish my own gravity on the planets, so the player can move around like Mario from Super Mario Galaxy and he can jump from planet to planet.

A simple Inventory system and collection system... I put those together since collecting items from the ground they go to the inventory. And as an extra function you can delete the items from the inventory. Items also get saved between scenes!

Crafting system! Not like minecraft a bit simpler. You just need the correct number of items and you can craft something (of course you lose the used items after xP)! It is also used for the crafting table!

A level system was implemented to record the players experience so they cannot rush. Getting more levels unlocks more... levels to play! You get experience by killing monsters and every time you get a level you need double the experience!

Combat system! (Using the A* Unity asset for enemies to follow the player) When an enemy gets close enough they stop and they can attack. The combat system works with Trigger colliders on the sword tips so it is very accurate! There are also health bars on top of the enemies that I made so you can see how much health the enemy has and the players health is showcase left up corner if you touch the enemy's weapon you loose 1 of 3 bars (6 bars if you craft armor). The player has 3 attacks that can do quickly then u have to wait a bit to attack again... so you have to move around to dodge enemy's attack! This system is also used to cut down the trees, to save up time.