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A small story horror game
My Role: Game Developer, Programmer, Artist
Development Time: 2 months

I started the game after I watched that movie by brain storming on a white board on how the game will play out and the map itself. Then I draw every asset used myself! It didn't take much time to code the game since I decided to make it small but effective on delivering that feeling I wanted. The music and SFX are from the internet.

Of course I made the movement script this time without sprinting to give that creepy vibe, Just a simple up down left right script.

The text appearing slowly script is a slightly modified version of my previous game text script.

The Scene Manager here is very important since I have multiple endings involved so we can keep track of what the players interacts. And Of course to check where the player can go and what he can pick up!

The Interaction script here is very simple. Just make sure a visual indicator appears when near an object and if you press e you activate a Unity Event.

The Ai monster is just a follow the player script, and when you change rooms the previous monster disappears and a new one in the door spawns after a little bit!